![]() ![]() It's conjecture, but at the same time you can point to the Early Access nature of Hades - a departure from the "released when its ready" style that they took on for their first three entries, as well as the return to the combat-focused isometric form of their previous two titles. ![]() A shunned middle child in a family of successes. Anecdotally, it feels like Pyre fell to the wayside. Finally, no longer were you chopping or shooting at blue blobs or digital slimes, but instead playing a frenetic 3-on-3 game of ball. Pyre flipped the script in more ways than one, tossing the singular protagonist for a large party, and structuring their narrative in a way that, success or failure, it moves on regardless. While Transistor kept the isometric perspective of Bastion, it focused more on unique skills to enhance the protagonist's weapon, and allowed the player to explore the world while deciphering the mystery at hand. Building upon Bastion and Transistor, Supergiant had released a game at a steady clip every three years, and Pyre was no different. Quickly becoming known for a strong, linear narrative filled with a colorful cast of characters and gameplay mechanics that borrowed or twisted common archetypes, it wouldn't be out of the ordinary to expect the third foray into games to be something even greater. Released in 2017, Pyre was the third title in Supergiant Games history.
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